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Creature Swap

Creature Swap card art

Edison Card Text

① Each player chooses 1 monster they control, and switches control of those monsters. (those monsters can't change their Battle Positions for the rest of the turn).
No targeting
No Damage Step effect
Banlist • Unlimited

Interactions

If you Creature Swap Apprentice Magician and it is destroyed by battle, who gets the effect?
You give Apprentice to the opponent and it is destroyed.
The owner of Apprentice Magician gets the effect (not the controller).
If a monster equipped with a Union Monster is swapped, can the Union be detached to your side?!
Your opponent takes control of a monster with a Union equipped.
Yes. You still control the Union Monster and can detach it to Special Summon it to your side of the field.
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Rulings

edisonformat.net ● Unless both monsters can change control, neither changes control. edisonformat.com "Creature Swap" does not target. The monsters are chosen when its effect resolves, not when "Creature Swap" is activated. The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap". Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears. Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as "Remove Brainwashing" says otherwise. The battle position of monsters affected by "Creature Swap" may be changed by card effects the turn "Creature Swap" was activated. A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect). A player may select a Monster Token. A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also. A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field. A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.