Geartown

Edison Card Text
① "Ancient Gear" monsters can be Tribute Summoned face-up for 1 less Tribute.
② When destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand/Deck/GY.
No targeting
No Damage Step effect
Banlist • Unlimited
Interactions
What happens if I Set Mausoleum over my Geartown?✓
Player A Sets Mausoleum of the Emperor over their Geartown (face-up or face-down).
Geartown is destroyed by game mechanic without starting a chain, so its Trigger-like effect can activate in the Graveyard.
What happens if I activate Mausoleum over my Geartown?✓
Player A activates Mausoleum of the Emperor over their Geartown.
The activation starts a chain. Geartown is destroyed during that chain and cannot activate its Trigger-like effect.
Rulings
edisonformat.net
● You can't Tribute Set using the ① effect.
● In Edison, there can only ever be 1 face-up Field Spell on the field.
● If you control this, and you activate another Field Spell:
This card is destroyed, and its ② misses its timing.
● If you control this, and your opponent activates another Field Spell:
This card is destroyed, and its ② activates (it does not miss its timing).
● If you Set another Field Spell while this card is in the Field Spell Zone (face-up or face-down), this card is destroyed, and its ② effect can be activated.
You can read more about Timing here:
https://edisonformat.net/rules/compendium/missing-the-timing
edisonformat.com
(1) Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. (2) When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
The (1) Continuous-like Effect applies to both players.
You can still Tribute the usual number of monsters to Summon an "Ancient Gear" monster.
This effect does not apply to Tribute Setting an "Ancient Gear" monster. You cannot Set "Ancient Gear Beast" without a Tribute, but you can Normal Summon.
The (2) optional Trigger Effect activates & resolves in the Graveyard, even if it leaves the Graveyard
This effect does not target a monster in the Graveyard. It is not negated by "Necrovalley".
This effect can activate if "Geartown" is destroyed in the hand and sent to the Graveyard.
You can activate this effect if the activation (when played face-up) of "Geartown" (Chain Link 1) is negated and destroyed by "Solemn Judgment" / "Dark Bribe" (Chain Link 2).
You can activate this effect if you Set a Field Spell over your (face-up/face-down) "Geartown" [REF]].
You can activate this effect if an opponent's Field Spell resolves, destroying your face-up "Geartown" [REF]].
This effect can activate if the last thing to happen when resolving an effect destroys "Geartown". If "
Ancient Fairy Dragon
" destroys "Geartown" and gains 1000 Life Points, but does not add a Field Spell from Deck to hand, then "Geartown" effect can activate and does not miss the timing.
The (2) optional Trigger Effect CANNOT ACTIVATE:
if "Geartown" is removed from play (by "Macro Cosmos") when destroyed.
if "Geartown" was destroyed by its controller activating a new Field Spell Card [REF]].
if "Geartown" was destroyed as Chain Link 2+.
if "Geartown" was destroyed as the first part of an effect that resolves sequentially. If "
Ancient Fairy Dragon
" destroys "Geartown" and gains 1000 Life Points, then also adds a Field Spell from Deck to hand, "Geartown" cannot activate its effect because it has missed the timing.