Super Rejuvenation

Edison Card Text
During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/ or Tributed during this turn.
Dark Beginning 2 • 2005-07-27
No targeting
No Damage Step effect
Banlist • Unlimited
Interactions
What happens when The White Stone of Legend is discarded for hand size?✓
Player A discards The White Stone of Legend for the end-of-turn discard.
Its mandatory Trigger Effect must activate. You cannot chain Super Rejuvenation from hand to this effect. Spell Speed 2 effects can only be chained here if they negate activations/effects (e.g., Divine Wrath), and Spell Speed 3 effects can always be chained. If either player controls Doomcaliber Knight, its mandatory Quick Effect immediately chains and Tributes itself.
Can Super Rejuvenation deck you out before Exodia wins?✓
You draw multiple cards with Super Rejuvenation including Exodia pieces.
Yes. If you attempt to draw more cards than remain, you lose by decking out before the Exodia win condition is checked.
Rulings
edisonformat.net
●This effect counts monsters that were Dragon-Type when Tributed / Discarded.
●Monsters treated as Dragon-Type (by DNA Surgery) that are Tributed are still counted.
●Dragon-Types Tributed on the field while Zombie World is active are not counted.
●Your opponent's Dragon-Types Tributed by Soul Exchange are still counted.
●Dragon-Types Tributed / Discarded from hand while Zombie World applies are still counted.
●The Lingering Effect resolves during the End Phase without starting a chain.
●This effect is cumulative. If multiple copies of Super Rejuvenation are activated in the same turn, you resolve each one at a time during the End Phase.
●If Solemn Wishes is active, you will gain 500 for every card you draw. If you draw 3 cards then you gain 1500 Life Points.
●You can't activate this card while your opponent controls Protector of the Sanctuary.
●You can't activate this card in the Damage Step.
●You can't activate this card after discarding for hand limit in the End Phase, as it is the very last action that occurs in a turn.
●Cards / Effects can't activate beyond this point unless discarding triggers a mandatory effect. Only Counter Trap Cards and mandatory effects may activate in the resulting Chain.
●Example: It is Player A's End Phase and they have a Set Divine Wrath from a previous turn. Player A discards two copies of The White Stone of Legend to bring their hand size down to 6 cards. However, The White Stone of Legend has a mandatory Trigger Effect to add a Blue-Eyes White Dragon from the Deck to the hand, and Player B controls a Doomcaliber Knight. Thus, a chain is built with both The White Stone of Legend's effects forming a chain as Chain Links 1 and 2, and Doomcaliber Knight Tributing itself as Chain Link 3. Player A activates Divine Wrath as Chain Link 4 and discards a card as cost. When resolving the chain, Divine Wrath will successfully negate the effect of Doomcaliber Knight, then both effects of The White Stone of Legend will add a copy of Blue-Eyes White Dragon to Player A's hand (should any remain in the Deck). Once the chain has resolved, no chains may be built (unless mandatory Trigger/Trigger Effects were activated) and Player A must once again discard down to their hand limit and the turn ends.
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